Creative Processes

The Frosh Creation course has a complex layering of goals. One that the TMS team has struggled with it to teach teaming.

At a recent TMS team meeting, we were discussing this struggle and I realized how each of us occupy distinctive roles in that team. I began to notice how differently we were each looking at the problem. During the conversation, I started to wonder (One aspect of my specific role is to drift off into possibilities mid-discussion. They all know that and accept me.) could Amy, Joan, Victoria and I be archetypes for a teaming model. I began to come up with descriptions for each of us. Another realization come at that time. We somewhat align with a sequence I use in class, The Evolution of Tasks. This sequence (conceptualize-actualize-realize-display) is a guideline for a creative process.

I merged my realizations together and developed these job descriptions. I will be proposing to my team that we create teams of four students and run four team challenges in the first semester.  The members rotate role in each project.  Each challenge will include a self-reflection survey to help clarify the various experiences.  

My hope that this job training helps students discover strengths and contributions, confirms their individuality and produces synergistic results for the challenges.   

  1. Administrator
         Primary function:                  To CONCEPTUALIZE



  • Studies the problem
  • Re-explains to crew
  • Helps assign tasks
  • Guides brainstorming
  • Confirms uploads
  • Supports other crew


  1. Facilitator
         Primary function:           
         To ACTUALIZE



  • Fine tunes the plan (balancing the dream and the possible)
  • Gathers supplies/leads clean-up
  • Establishes timetable/manages work -flow
  • Quality Control
  • Supports other crew


  1. Producer
         Primary function: 
         To REALIZE



  • Develops the how behind the what
  • Creates practical instructions
  • Lead maker
  • Supports other crew


  1. Documentarian
         Primary function:                      To DISPLAY



  • Photographer
  • Editor
  • Ensures upload/submission of docs
  • Reporter of tasks
  • Supports other crew


What is going on in the inner court?

Get on all the busses

A long standing tenet of the CHS VPA department is that we
value our disciplines as necessary to help balance daily life against the
growing forces of technology.  We don’t
think of them as fun options, although we do hope that we are fun. We also do
not think of ourselves as providing supplementary courses. We value whole brain
learning and we are concerned with what device are doing to our student. I am
not a Luddite; I highly value mobile banking from my phone, map apps when I am
in a hurry and the joy of being able to compose and post a murky blog about art
from the comfort of my favorite chair. 
But along with these conveniences, we also suffer some
losses.  The streamlining of some learning
processes, despite the sales pitches of expanded learning through efficiency,
may be depriving many students of the struggle of process.  Screens may also be reducing their field of
vision from panoramic to immediate. 
Through multiple pathways, the VPA department is attempting
to help students maintain a sense of invention, a sense of methodical process
to unlock the unexpected and the reward of discovery.  Most often, our plans affect the maker more
than the viewer.  Once in a while we can
turn that outcome around.
When Natalie Terry asked me about a public space project as
part of the school’s celebration of Lent through service, I doubt I let her
finish before I agreed.  I love the idea
of art as intervention, as disruption, as spectacle.  In those moments, the value of art shifts
from micro to macro, from maker to recipient, and everyone wins a prize.
I think she asked for consultation and support for her
groups to get a public piece going for Lent. 
Of course, I misunderstood that an opportunity to go a bit bigger.  My sculpture class had just finished a
project where they began to understand conceptual ideas within art on a small scale.  I thought this collaborative project could
work to support that lesson.  They liked
the challenge and dove in the design process. 
I encourage the value of disruption and mystery as
tools.  In the end, we designed an
abstracted bus design that had functionality. 
We kept it somewhat simple for construction speed and conceptual
strength.  I tried to challenge to
improve but I let them make decisions.
I also tried to minimize adult assistance.  The girls did great!  A combined task for sculpture students,
student leadership, SLC members and volunteers responding to a schoology update
pooled their energies to get it done in 5 working days. That was success no.1.
We built it publicly to generate interest and demand some
questioning. We orientated it to interfere with traffic, to disrupt flow and to
be cutely inconvenient.  Our concept is
that is the role of artists includes to boldly teach and expand ideas through
our work. We worked here to shatter near-sightedness, to penetrate the
awareness and to contradict the rapid image with a solid, immobile moment. That
was success no.2.  
And, as an extra prize, it looks sweeeeet! Bonus no.3

The Carondelet Prison Experiment & The 4Cs In action

The Carondelet Prison
Experiment & The 4Cs In action
In Ethics last month we explored Restorative Justice (shout out to Carrie and Caitlin for coming in to intro that for us!) in
relation to various social issues including the School to Prison Pipeline, Policing
in the United States, and alternatives to the death penalty and incarceration for
non-violent criminals.
I asked students to get into groups and create a 30 minute
experience for their classmates that explored one of these issues from an
ethical perspective using technology and student interaction (i.e. don’t just
make a freaking Kahoot! please).
 If you are already feeling uncomfortable and
uncertain – it’s ok I was too – these are really serious topics and I really was committed to making sure they weren’t satirized or trivialized.  
At the same time I was thinking about the 4C’s – Critical
Thinking, Communication, Collaboration, and Creativity
– something that I had learned about while
getting my credential and something that was a looming Alludo task. In order to
really try this out I felt like I needed to give up some of the normal control
and interference I run while working with students on group projects so I made it a point to have each of these 4 components critical to the group’s successes – hence the
Carondelet Prison Experiment was born….
A group
of students took the US prison population (by race, gender, and crime) and put
it into proportion of the 25 students in the class. They then created a their
own version of Hedbanz where each student had a card taped to their head
representing their crime and gave the class ten minutes to walk around and guess what
their own crime was by the way other people treated them. As you can imagine things
got weird, rowdy, and slightly uncomfy as someone who was a “murder” was
avoided by the class and someone who had abused a child was put in the corner,
literally.
here they are with their Hedbanz cards on their heads waiting for instructions……
The ten
minutes were slightly anxiety provoking for me – I was not in control and was
worried something would be said that would hurt someone or a joke would be made
that would derail the whole thing. I was wrong. The simulation didn’t go perfectly
but the discussion that we had after was so great. 

I have often thought that
some topics could not lend themselves to creativity because of their serious
nature. In retrospect this project worked because students were given full ownership of the project (there were vague instructions) and they were allowed to integrate things that were familiar to them (in this case a game that they played: Hedbanz) and consequently the engagement from the rest of the class was high because of the novelty of the idea and because the class overall seemed to want to help each other succeed. 

Giving students autonomy and keeping the 4C’s in mind really helped me to realize that I do not have the best answers/ideas – my students do, especially when they can authentically work together.  I just need to give them the creative space to help them create something amazing. 

Odyssey of the Mind is this Saturday, March 2nd!

Did you know that this year, for the first time ever (I think?), Carondelet has an Odyssey of the Mind team?  From their website:

Odyssey of the Mind is an international creative problem-solving program that engages students in their learning by allowing their knowledge and ideas to come to life in an exciting, productive environment. Participants build self-confidence, develop life skills, create new friendships, and are able to recognize and explore their true potential. OotM proves that students can have fun while they learn.


Odyssey problems have challenged students to design mechanical dinosaurs, invent new factory machinery, build working vehicles, write a new chapter to Moby Dick, put a twist on classic artworks, turn Pandora’s Box into a video game, and so much more.
Since 1978, OotM problems have challenged students to go beyond conventional thinking and incorporate creative problem solving in learning. Creative Problem Solving is a skill that needs to be nurtured and developed. While a conventional education is important, learning to solve problems creatively and confidently gives them an important edge in their education and career goals. There is creativity inside each of us and OotM teaches how to tap into it so it can be applied to real-world problems.



Our team is made up of five amazing students:  Juniors Mykenzie Clark, Liana Huerta, Dani Baur, Olivia Pinto and Freshman Lauren Roach.  They’ve been working hard since December, meeting every afternoon x-block past 4pm and many weekends to complete their task.  Their problem was to design a structure made out of only balsa wood and glue that weighs less than 15 g but that can withstand the weight of 40 lbs or more (and they earn points the more weight their structure can hold).  They also have to toss their structure with a goal of getting maximum height and distance (and ensuring their structure won’t break).  And they have to present all of this within an 8 minute creative skit.  They’ve come up with an amazing Medieval story that has at its core the power of women and feminism.  





If you are free, they will be competing at Concord High School on Saturday March 2nd at 2:50 pm.  They’d love to have your support.  Please let me know if you plan to attend and I can help you navigate to their performance location.  


Go Cougars!

Frosh Creation: Thinking, Making, Sharing – Sample Project Timeline

Students focus on exploration and process.

The end product is the souvenir from their journey. 

Leah Boyle
Leah Boyle

Branna Sundy
Liv Drey
Analisa Pauline
Kayla Nuti

Day
1
Learn: terms and concepts: rhythm, pattern and pattern terms, motif, shapes vs. forms, synthesis
x1
Explore and gather evidence: photography (this is one of those cases where looking through the viewfinder actually makes the students see more!)
x30+
Day
2
Identify and indicate: digital drawing over the photograph to recognize and mark the pattern
x20
Day
3
Modify/enhance: remove the photographic layer and add new elements that maintain the original patterns
x10
Day
4
Synthesize: Create transparencies of the drawings and stack them in groups of 3 making complex results, modify as necessary to unify
x3
Modify/declutter: Repeatedly subtract a minor element from the field to strengthen the patterning
x3
Day
5
Identify and indicate: using a different color, mark the repeating motif
x3
Convert: Reimagine the motif as a form and draw it
x3
Day
6
& 7
Learn: what is a prototype? What it is role? What can it be?
x1
Build: create a sculptural prototype of the motif with cardboard and tape
x2
Self-assess: complete rubric and end of unit evaluation
x1

Digital Sketchbooks

Sketchbooks, like journals, are often fertile fields from which great works are developed. They are also a dumping ground for mental clutter that can clog our thoughts.  The polymath Leonardo da Vinci knew that.  His sketchbooks are an amazing collection of observational drawings, improbable inventions, calculations and even a few thoughts on love. The blend of sciences, arts and occasional nonsense in his work were a direct reflection of his thinking.  (I actually advocate a personal sketchbook for everyone.  I think it is a healthy exercise)

The important value of a sketchbook is not that it is a place to jot down an idea or sketch out a vision.  Scratch paper and meeting agendas also serve that purpose.  The true value of a sketchbook is that it is a keeper of past ideas and visions.  It creates a context and history for the latest ideas.  It is this continuity that promotes the strongest progression of ideas. Regular use of one is a discipline that rewards.

I have been unsuccessful in my efforts to have my students to work in sketchbooks as preliminaries before sculptural projects. It is a little tricky.  I don’t want to assess planning. I also respect the differences in creative arcs we all hold. Collecting the books could easily disrupt this still forming discipline. Spot checks are distracting and time consuming. Without points at stake, many opt out of having this treasury of ideas an attempts at their fingertips.

Suddenly, on of the gifts of this year gave me an idea. This year I have only one, small section of sculpture students. This seemed to be a great opportunity to try out a new process.  We will now be exploring digital sketchbooks (DSBs in our classroom).  We are using the free Autodesk app called Sketchbook. It is a great app – TRY IT.  The image archive on that app is called a Gallery.  We will make a separate folder in the gallery for each assignment.   They will jot rough ideas and more developed sketches as the concepts expand. Each page, good and bad, will go into the folder. The progression of ideas is often easier when an array of all attempts is available.

When this idea first came to me, i was happy simply because their iPads are already daily tools and many expect to use them for each class.  I was no longer adding weight to their packs.  Then I realized three bonuses for my class. 

I am fascinated by the creative arc.  I love to watch it unfold in class. I see it as a type of metabolism, a process of intake and output. Like our bodily metabolism, your creative metabolism can be modified with proper attention. Understanding your personal process is essential in getting your bet results.  To assist that understanding, students will take photos of their projects at various midpoints. These process photos will go into the gallery folder for each project. Later, presentations on their personal creative processes will be their gift to their classmates at semester finals. Their DSB will hold all they need to convert to presentation form.  Because gallery is too large of a file to upload on schoology, the students will take a screenshot of the portfolio (thumbnail page) for uploading. We will see the arc of their project on one or two pages!

Also, I try to emphasize process over product everyday in my classroom.  This condensed combination of drawing and process documentation will make it easier for me to assess their efforts towards the goals. In a manner of thinking, this portfolio will be more important to me than the finished piece.

The final bonus is identification.  Some of our sculptural materials do not allow for their names to be easily attached to the work.  We make tags and such but their is always a piece or two that it unnamed and difficult to credit.  Now, their project folder can have some images of the result and I will have an easier time tracking down the artist when the tag falls away.

Time to create

I want my students to be creative.  I want them to rediscover their
creativity. 
Children are natural creators.  They recognize the immensity of their world, how
little they actually know about it and they want to understand it.  They also have the luxury of time to really
ponder the missing elements. They often fill in those gaps of their
understanding with fantasy.  We all can
remember a time when a young child gave us the most wonderful and fun explanation
for something they did not understand. 
By the time those children have grown some and arrived at
our school, those gaps are gradually closing. A causality of this closure is
their imaginations. They have been taught how to look for answers.  But this can limit their ability or even
their desire to look for the unknown.  I
think we need to work together to do something about this. Many of us are
currently making strong efforts to help inspire our students’ inventiveness but
we need to do more.
This year, there is one new factor that has made my class more
difficult for me.  It is the new schedule.  I think the schedule needs to do many things
for many different reason.  It has many
benefits.  But there is a price.  The shorter passing periods are
insufficient.  My girls struggle to let
go of the previous class and bring their mind to the challenges I am offering.
I can see that they want to get into deeper and they are frustrated that they
cannot.  Recently, I have had some
consecutive meetings on various topics. 
It was a challenge to move from one style to another, from one topic to
another – and I wasn’t working getting a good grade for it!
Let’s design a new building and new curriculum to challenge and
inspire.  Let’s design a new schedule to make
the best use of these resources.